I originally wanted to do a quick tutorial on how to use Ableton Live in order to produce immersive music in Ambisonics format. I was planning on a 5-10-minute video. It ended up being about 76 minutes long.

It is interesting how some things have a tendency to come full circle. Close to 20 years ago I got interested in driving VR though music. Back then we even produced a music video for an LA underground band with a software that I developed in what was then called VRML (Virtual Reality Modeling Language).

The new consumer level VR devices that are coming out on an almost daily basis now got me interested in revisiting that idea. This time I wanted to use Ableton Live on the music production side. Ableton is a non-linear DAW (Digital Audio Workstation) that lends itself towards live performances and therefore also interactive installations.

In part one of the series I explain the basics of Ambisonics audio. This is not a very technical introduction, it is just meant to provide enough information to get started.

Part two deals with the basics of producing audio in Ambisonics format with the Envelop for Live devices.

In the third part I cover the use of Waves NX for monitoring immersive audio in a home studio setup. Note that the MenuBUS developer has taken the MenuBUS application which I use in this part of the tutorial off the market. You need to replace MenuBUS with another plugin host such as LiveProfessor by Audiostrom. I wrote a postscript to this tutorial which explains my current setup.

The final part of the series covers how to bounce or record audio that has been produced with Ableton Live 10 in Ambisonics format.

These videos have gotten a lot of positive feedback. I might do more of these tutorials in the future, specifically with respect on how to integrate immersive music into a VR experience.